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08.15-64480

Rowman & Littlefield Publishers

"Bringing the labor process back in: global production networks and work -- Beyond the "new economy": the global restructuring of production models in the IT industry -- Reshaping the international division of labor: global production networks in electronics contract manufacturing -- Global Taylorism? Work and politics of production in low-cost locations -- From Silicon Valley to Shenzhen: network-based mass production, industrial development, and work."
"Bringing the labor process back in: global production networks and work -- Beyond the "new economy": the global restructuring of production models in the IT industry -- Reshaping the international division of labor: global production networks in electronics contract manufacturing -- Global Taylorism? Work and politics of production in low-cost locations -- From Silicon Valley to Shenzhen: network-based mass production, industrial development, ...

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Work Organisation, Labour and Globalisation - vol. 7 n° 1 -

Work Organisation, Labour and Globalisation

"This paper, based on 140 interviews carried out in two case studies in Montreal over the past decade, builds on previous research results demonstrating the existence of unlimited unpaid overtime among videogame developers and software designers. It uses the two case studies to illustrate an emerging workplace regulation model based on unacknowledged unlimited and unpaid overtime. It argues that this model stems from the combination of information technology firms' risk management strategy with project-based working as an organisation mode and is closely tied to the high international mobility of both capital and workforce. This paper focuses just on the (de)regulation of working time, but it opens up a path to account theoretically for the (de)regulation of work more generally in an expanding sector of the workforce: ‘new professionals' in knowledge work."
"This paper, based on 140 interviews carried out in two case studies in Montreal over the past decade, builds on previous research results demonstrating the existence of unlimited unpaid overtime among videogame developers and software designers. It uses the two case studies to illustrate an emerging workplace regulation model based on unacknowledged unlimited and unpaid overtime. It argues that this model stems from the combination of ...

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